Goody Two Shoos
Additional Game Mode for the Fantaseeds Card Game (Set 1)

Goal: Earn the most points by winning tricks with at least one Shoo in front of you. Hold onto Shoo cards while collecting enough star cards to win.
Setup:
Remove the Shoo cards from the deck and place them face-up in the center of the table. Shuffle all remaining cards and deal seven cards to each player. Place the deck in the center of the table along with the Shoo cards, leaving space for a discard pile. (can be played with 3 - 6 players)
Gameplay:
The last player to have tied their shoes goes first.
Each turn goes as follows:
The starting player picks a card from their hand and places it face-up near the center of the table (cannot be a stars, unless one was played in a previous trick when someone was unable to match the leading shape).
All other players, going in a clockwise rotation from the starting player, must play a card from their hand matching the leading shape. If a player is unable to play that shape, they may play another shape of their choice.
The highest card of the leading shape wins the trick. The winning player then sets one of the Shoo cards in front of them (whether that be from the center of the table or another player), scoring a single point (1 point). All cards in the winning trick are turned face-down creating a pile next to the winning player to be scored at the end of the round.
Everyone draws back up to seven cards and the next trick is lead by the player who won the last trick.
Two Shoos?
There will be several opportunities to claim both Shoos throughout the game. When this happens, the player in possession of the two Shoo cards earn three points instead of one for winning that trick.
End Game:
Continue playing tricks and moving the Shoo cards around until all cards have been played. For more competition or a longer game session you may want to play up to three games/rounds before declaring a winner.
Scoring:
Count the number of star cards each player collected. Each star card is worth one point. The player with the highest collective score between being in possession of Shoo cards and collecting star cards, wins the game.
Note From the Creator:
This game mode is still being play tested. I am open to any feedback or suggestions you may have to improve this game mode.
Sow & Grow
Additional Game Mode for the Fantaseeds Card Game (Set 1)

Goal: Earn the most points by growing a diverse number of Fantaseeds in your garden before the cards run out.
Setup:
Shuffle all of the cards and deal seven cards to each player. Place the deck in the center of the table, leaving space for a discard pile. (can be played with 3 - 6 players)
Gameplay:
The last player to plant a seed goes first.
Each turn goes as follows:
If you have less than seven cards at the beginning of your turn, draw until you have seven cards in your hand.
Choose a Fantaseed card you wish to play into your garden (the space directly in front of you). You must pay by discarding cards in your hand whose values add up to or exceed the card's value you wish to play into your garden. Once the price is paid and cards discarded, you may place the single card into your garden.
Some Exceptions
-
Ono cards with a value of zero may be played for free. This is the only time you may play up to two cards from your hand into your garden on your turn, a free Ono and another chosen card whose price has been paid.
-
Cobble cards with a value of one may be played into your garden by paying the price with another Cobble or even an Ono.
-
Shoo cards may be played into your garden, but its value is thirteen. The price is paid in the following order:
-
Select a card at random from each of the opposing players, revealing each card as you go. If the total number of all cards revealed add up to or exceed thirteen, you may play Shoo into your garden and discard the revealed cards.
-
If they do not add up to thirteen or more, you must make up the difference with your own cards. If you cannot pay the price, opposing revealed cards are returned to their respective player's hands and Shoo is discarded instead. Your turn is now over.
-
End Game:
The game ends when either the deck is depleted, or all players are forced to pass on their turn, unable to play the cards remaining in their hands.
Count up your points, including individual card values and bonus points.
Scoring:
Budding System: Earn three points for each matching pair in your garden.
Lush Garden: Earn ten points if you have more Fantaseed cards in your garden than all other players. If there are any ties, no one receives this bonus.
Note From the Creator:
This game mode is still being play tested. I am open to any feedback or suggestions you may have to improve this game mode.